﻿using UnityEngine;

public class MapEditorApplication : MonoBehaviour {
	// === Unity ======================================================================================================
	private void Awake() {
		Game.CreateNewLevel();
		Creators.Camera.Create(new PropertyCameraEditor());
		MapEditorBaseData.GetInstance.SetGrid(Creators.Element.Create(new PropertyElementGrid()));
		MapEditorBaseData.GetInstance.SetTransparentObject(Creators.Element.Create(new PropertyElementTransparentTile()));
	}
}
